Archive for 04/18/14
Magnet Crane Car
NUM8: magnet UP NUM2: magnet down NUM4: turn left NUM6: turn right NUM9: move arm up NUM3: move arm down Firebutton or spacebar: release stuff from magnet Backspace and right shift: remove crane and deactivate cranecar function TAB: CHANGE CAMERA H: show help info (key settings) |
Jaws |
Shark script mod like Killer shark + additional Story -line and -missions |
Sharks appear when CJ is swimming. Sharks attacks, when CJ is driving boat and at several locations. Can be killed by weapons Story line to activate next step of mission serie Start at LS/St.Maria Beach, Loco icon on radar (blue head) For next mission steps: red marker on radar
Haie erscheinen, wenn CJ baden geht. Kampf gegen Haie, wenn CJ Boot fährt sowie an bestimmten Orten. Kann man mit Waffen erschiessen. Missons-Serie mit Storyline zum Freischalten der nexten Mission Startpunkt ist LS/St.Maria Beach Loco icon aufm Radar (hellblauer Kopf) Dannach zeigen rote Radarmarker den naechsten Missionsort.
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2 scripts which sends gangster in car for hunting CJ
go to street and have a look to the red marker on radar
go to street and have a look to the red marker on radar
Paintjobs and carcolor with spraycan | ||
1. CJ must have a spraycan as current weapon
2. CJ must first enter the choosed car 3. When the radio play, CJ must exit the car 4. Let CJ spray/press fire bottum Now have CJ ca. 20 sek. to change colours. Do not put the car in a save garage during these sequence and make shure CJ haven´t the spraycan as current weapon by exiting the garage. Otherwise, the game will crash. | ||
1. CJ muĂź eine Spraydose aufgeschaltet haben
2. CJ muß in das Fahrzeug, das er lackieren soll einsteigen 3. Lass CJ wieder aussteigen sobald die Radiomusik läuft 4. Jetzt lass CJ sprühen/press fire button Jetzt hat CJ ca. 20 sek. Zeit zum Sprühen. Während dieser Phase darf das Fahrzeug nicht in eine Save-Garage. Außerdem solltest Du darauf achten, daß CJ beim Verlassen einer Save-Garage, die Spraydose NICHT aufgeschaltet hat. Andernfalls wird das Spiel abstürzen ! |
press O like Opera to spawn Carpet,
it appears then as pickup/controlling similar as Jetpack
press firebutton or aiming to stop in the air
youtube-Video
it appears then as pickup/controlling similar as Jetpack
press firebutton or aiming to stop in the air
youtube-Video
Highspeed speedomete
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SmokeDrinkGang | |
CJ can sit down, smoke, drink Whisky,
throw the bottle, walk drunken, puke, pee Recruited gang members imitate these animations and they go with you into interiors | SmokeDrinkGang 2
alternative script with other keypress:
press Tab + Z, I, O, U ,P the filenames are the same as in default version |
Modification for GTA San Andreas with Cleo Library
GTA IV Grenadelauncher instead Flowers
Weapon data modification by Function-X-
press fire button to shoot a grenade
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Pimp my Car final
CLICK HERE for detailed informations
cleo script mod with neon objects and effect light addon
DOWNLOAD
Pimp_my_Car_final autom. Installpack with GAMI-Installer
Pimp_my_Car_final autom. Installpack with GAMI-Installer
DOWNLOAD
PimpmyCar_Final_manual, files for manual install
PimpmyCar_Final_manual, files for manual install
download neonpatch
For all who want to play Pimp my Car Final with Neon.img like with Pimp my Car Alpha
For all who want to play Pimp my Car Final with Neon.img like with Pimp my Car Alpha
press 5 if player is in vehicle
to show a big menue full of functions
to show a big menue full of functions
Tuning everywhere
attach neon tubes
attach neon effect lights
HyperSpeedNOS, Seaways, Driftsmoke
Save 10 cars, Open Door Show, Animations,
take wheel from trunk and install it,
throw grenades, attach Missile Gun on car, Minigun,
Police Light, Spotlight, Searchlight
New effect.fxp, to display turnlights
Engine ON/OFF, switch car lights, Passenger Driveby,
unflip, undestructible, get Helmet and much more
attach neon tubes
attach neon effect lights
HyperSpeedNOS, Seaways, Driftsmoke
Save 10 cars, Open Door Show, Animations,
take wheel from trunk and install it,
throw grenades, attach Missile Gun on car, Minigun,
Police Light, Spotlight, Searchlight
New effect.fxp, to display turnlights
Engine ON/OFF, switch car lights, Passenger Driveby,
unflip, undestructible, get Helmet and much more
new in final version:
The most important piece of news is that the neon objects will be installed with GAMI installer into gta3.img to make it easy for everybody. At this time will not be replaced arrow.dff, tar_civ2.dff, tar_gun1.dff, tar_gun2.dff, twoplayer.dff but these models: drug_green.dff drug_orange.dff drug_red.dff drug_white.dff drug_yellow.dff dyn_drugs.txd because of two reasons 1. by replacing arrow.dff, tar_civ2.dff etc., the textures wasn't correct 2. Ryosuke replaces the tar_gun1, tar_civ1 etc.- objects for the MetalGearRay-Mod The neon.img isn't neccesary anymore, but can be installed again with Neonpatch, for all who want to play Pimp my Car Final with Neon.img like with Pimp my Car Alpha
Also new is that the effects.fxp und effectPC.txd must be replaced at any rate
The new effects.fxp and effectPC.txd supports oCains SnowFX mod, containes nice new effects and allows to have a beautiful new NOS-flame for the HyperNOS-feature
The HyperNOS-feature takes a big part of the PmC script. You can choose between different Modi and edit the position.
(in submenue "MORE")
Driftsmoke script is new (enable in submenue "MORE")
soundscript is new , inclusiv sound
first, for the sound HyperNOS-feature, on the other hand, you can turn on Police-siren-sound, if you type SIREN while in car
Realtime (in submenue "Envirement")
new in menue "Special". Throw grenades, blue-red policelight
some bugs and unneccesary textmessages are fixed
SHIFT-key can also be used to confirm selection
The Speed, Move and Basic- functions, which includes also the HyperNOS-feature must not be enabled again with G and H,
after exit and enter of same car, but only if you change the vehicle.
And they can be disabled
More tuning-options, also for vehicle which are normally not tunable
Then it's the risk of the user to try there anything. Colors and Wheels are always possible, for the rest it depends how you have modified carmods.dat or veh_mods.ide. Does there exist an extra paintjob textur for such a vehicle is it also possible for shure.
favorite radio station can be set to USER TRACKS
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Killer Sharks
DOWNLOAD
Sharks appear when CJ is swimming.
Killer sharks attacks, when CJ is driving boat and at several locations. Can be killed by weapons
Haie erscheinen, wenn CJ baden geht.
Kampf gegen Killerhaie, wenn CJ Boot fährt sowie an bestimmten Orten. Kann man mit Waffen erschiessen.
inklusive new nice shark 3d model
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N-RACES
DOWNLOAD
Sumber : zazmahall.de | |
Features:
- play the San Andreas Races with your current car
- customize the opponent cars (models, tuning, amount) - set traffic density - includes also the Arena races -8-Track and DirtTrack - activate Racemenue by keypress or drive into red Marker at Racestartlocation - 3 new Racetracks - NFS Outrun race as additional racescript
INSTALL:
- copy N-Races.cm into GTASA\CLEO - folder
- copy N-StartRace.cs into GTASA\CLEO - folder - copy NFS_OUTRUN.cm into GTASA\CLEO - folder - copy NRacestext.fxt into GTASA\CLEO\CLEO_TEXT - folder - replace models\txd\LD_RACE.txd with this one of the mod |